
Sonar pings do not go through land or ships.Damage Control Party consumable removes sonar ping hits.Submarine's position can be seen with hydrophone if enemy submarine is not on surfaceĬan be located with Radio Location commander skillĮnemies spotted by team are shown on minimapĮnemies spotted by team are shown in game worldĬan be damaged with shells, ship/aircraft torpedoes, bombs, rocketsĬan be damaged with airstrike depth charges Yes, only with hydroacoustic search within 2 kmĬan be detected by and detect enemy submarinesĬan be detected with hydroacoustic searchĬan be detected with submarine surveillance Increases (1.2 units/s (USA), 0.8 units/s (Germany), up to maximum value) Higher damage of homing torpedoes (Tiers VIII, X)Ĭan launch normal torpedoes (if available)Ĭan shoot with secondary gun (if available)Ĭan hit submarines that are at maximum depth with sonar ping.More torpedo loaders (all torpedo launchers can reload at the same time).Higher damage and range of normal torpedoes (Tiers VIII, X).Longer Damage Control Party action time (15 s instead of 5 s).Red depth charges are close enough to damage you, orange ones not.Submarines: Press G to ignore priority target (removes the white square from the enemy, torpedoes launched next will not home in on currently highlighted enemy).Pressing F or C deactivates the autopilot of submarines.A dive capacity bar is shown under the HP bar of enemy/allied submarines.You can see your submarine torpedoes on the minimap.The oil spill duration countdown is paused during fires and floodings.Airstrike depth charges cause flooding with 100% probability, ship depth charges with a lower probability.When sonar ping is selected and you see an enemy, you see when its Damage Control Party is active.The torpedoes are launched individually and with a dispersion.Reduced detectability range at periscope depth (km)ĭetectability range by air and on surface from submarines at periscope depth (km) Submarine Surveillance preparation time (s) Hydrophone ship bearing effect duration (s) Yes (cannot shoot straight forward), 5 km range

Yes (cannot shoot straight backwards), 4 km range Yes (cannot shoot straight forward), 4 km range Submarines in Random battles, Co-op battles and Training battles (only certain maps), not in Ranked battles.Article: Submarines Are Again Lurking in the Depths of Our Seas for Testing Purposes, 22 March 2022.
